Monday, October 31, 2005

Promethean, the fourth WoD game?

Substantial rumors gives the name of the upcoming fourth World of Darkness game as "Promethean". It will apparently circle around some sort of "players as constructs" theme, but little more is known.

"Life and death appeared to me ideal bounds which I should first break through and pour a torrent of life into our dark world."

Earlier rumors have stated that the game will follow a limited format, close to how Orpheus was released.

WW forum

Edit: This is no longer just a rumor, and there is an official Promethean forum.

Friday, October 21, 2005

Free WoD: Rulebook!

The new free book on DriveThruRGP is the World of Darkness: Rulebook! If you haven't yet read this book this is the time to give it a try. And if you already have the dead tree edition, an electronic version is always a good complement.

In my opinion, this is one of the best systems out there. Maybe it's because my general dislike for rules. The Storytelling system do not even try to be very innovative, it does what it should and keep out of the way the rest of the time. Compared to some of the other "modern" systems, it do not try to direct the game flow towards a certain style of gaming. Or maybe it does, just by not trying...

The best part is the combat system. There are numerous RPG:s claiming not to focus on combat, but most of them still have very detailed rules for it. In Storytelling, you basically make a skill roll and apply equipment and situation modifiers as for any other action. The dice only gives you the mechanical effect (damage on target), so you need to roleplay the specifics as with other skill rolls. It is more a system for violence than combat.

The rules are by no means perfect. There are some weird and unnecessary stuff about damaging objects, but those pages are easy to ignore. If you are sensitive about realism you may notice that the rules for firearms are a pretty bad approximation of reality. But, if you want a simple rule set, either as a backup when mostly free-forming, or for the tradition but not rules-fixated game, you should at least give it a try.

Note that this book is not only the basis for Vanpire, Werewolf and Mage, but is designed as a stand alone horror roleplaying game.

Wednesday, October 12, 2005

Semi-random stuff...

It was quite some time since I last posted, and I still don't have anything coherent to say, just a collection of semi-random observations:

- Check out Infinite Armies. Excellent idea and good value. It still have some balance issues but I happen to know that an updated version is in the works. It will be free for owners of the original. If you read Fenix* you will get a review by me in the next issue.

- Daily previews seems like the standard method of hype building for White Wolf. Next up to get the treatment is Racer Knights of Falconus. The new homepage launched today. I haven't played any of these new "constructible card games", but this one looks kind of fun.

- Last week we started a new RPG chronicle. It is Fading Suns but with rules from the Swedish game Skymningshem: Andra Imperiet* (Twilighthome: The Second Empire). We play an expedition examining an old space station. This is supposed to be a short chronicle finishing in 6-7 short weekly sessions. I'm not game master for this one.

- I'm getting more and more tempted to visit Dragonbane, even thou I normally don't attend fantasy larps. The more I read about it the more certain I get that it will be something really special.

- Matti Paalanen have managed to leave Teosto, the Finnish organization managing payments for public performance of music. His nice background music is back online. I have updated the links in my original post.

That's all for now. I'm quite sure I have forgotten something, but I'll have to get back on it...