Thursday, May 26, 2005

Some random thoughts

No, I'm not gone, but I haven't had much inspiration to post anything. Things have been somewhat slow on the gaming side.

My group for Mellanrummet is shaping up nicely, but we still has some work to before we are ready for the larp. Next week I'm going to buy some new clothes and dye my hair as part of the preparations.

I have finished my original three reviews for the next issue of Fenix, but I will get two more books to review, Hunting ground: Rockies for Werewolf and Ghouls for Vampire. For some reason the swedish distributor have been a bit slow on sending them, so I will have a very short time for the reviews.

Todays (somewhat) random link:
How to Run Vampire: The Requiem by developer Matthew McFarland (Also known as BlackHat Mat).

Monday, May 16, 2005

Mage again!

The official daily updates have started.

Praise the [insert random deity here]!

First Mage the Awakening info!

For some reason I find the upcoming Mage the Awakening important. Maybe it's because all I have been reading the last month is WoD stuff, for the reviews in Fenix. Maybe it's because the games are actually good.

Today, the first substancial spoliers leaked, as some people got preview copies of the upcoming WW Quarterly. Depending on your personal taste, you have three different fora to choose from:

Shadownessence Forum
White Wolf Forum
RPGnet Forum

Lincon getting closer...

I recieved the Lincon 2005 program today, a beatiful thing in 56 full color pages. The number of arrengements seemed to be the largest yet, I counted them to over one hundred during the four days of the convention. Even the rpg sessions is a respectable fourteen, an increase from last years all time low. The rest is comprised of board games, card games, tabletop games and even some computer games.

There was some interesting free form stuff that will fit the taste of our group. It will also be interesting to see if there will be as much debating before deciding on what to play as we had before Gothcon.

Friday, May 06, 2005

Playing by the rules

Something I often hear about board games is "You shouldn't try beating the game and finding the one optimal strategy because it will ruin the fun for everyone." This may be true for RPGs and even tabletop war games, as the rules are not definite by design. In the case of board games it's pure bullshit.

The point in a game like this is that you are playing by a given set of rules. These rules should be complete and leave nothing to interpretation (not always the case). Within these rules you try to outwit your opponents by any means possible, leading to winning the game.

If this makes the game less fun there is something wrong with it. Maybe it needs to be fixed with a house rule to work in your group but expecting the players to be "nice" and "not overuse" an aspect of the game is really weird in my eyes.

I play by the rules and I expect my opponents to do the same.

Thursday, May 05, 2005

Creating Theme

Jonas Karlsson recently pointed me to an article on the blog of Vincent Baker (lumpley). Creating Theme is a great text on, you guessed it right, creating theme in stories. It is rather long but do not contain any of the heavy theoretical language of for example The Forge. This makes it possible for me to get the message without being upset by how they unnecessary complicate simple things. Read it.

Wednesday, May 04, 2005

WTF? WtF!

We played the first part of the Werewolf the Forsaken demo chronicle tonight. It was very simple storywise but with all the intricacies of the setting, there were more than enough to do. These intricacies was actually the largest problems with our game. The players had to spend much time figuring out how things worked and what it meant to be a werewolf. As I own the book I could at least explain things in as much detail as they wanted. A gamemaster trying to run it with only the info in the pdf could potentially run into problems.

This is not much of a problem if you play the game "for real" and take the time to get to know the characters and their world. I like the setting and once you get to know it you realise it has really been designed with playability in mind. No part of it exists without a reason, White Wolf do know how to design an rpg.

We will probably continue with part two of the chronicle, and even if we don't it was fun and gave me valuable insights for my upcoming review in Fenix.